Merlin's Developer Blog A blog about the tech world.

29Jul/111

Mochi London 2011


Mochi London 2011

Mochi London 2011

 

Some developers have partnered with Mochi to bring a low-key flash convention to london! It's happening on the 27th and 28th of August and is being held at the King's College London. I'm one of the speakers there too! Highly recommend coming if you're nearby, registration to the event is here.

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23Jul/111

FGL Site Update 23rd July 2011

Originally found here: http://www.flashgamelicense.com/blog/2011/07/site-update-7232011/

 

We’ve added some cool new features in today’s update!

QuickAuction

This is an experimental game sales mode. The developer agrees that their game will be on public display for 15 days, and then they will pick a winner. (Or, if they don’t like any of their offers, they can choose to self-publish their game.) This is a great way for sponsors to make sure their funds aren’t locked up in games for very long time periods, and is a useful tool for developers who want to sell their game more quickly than the recommended two month auction period.

Anti-sniping system: To make sure that all sponsors have time to react to any last-minute bids, sponsors who already bid during the auction can continue to bid for a few days after the QuickAuction ends. The exact amount of time available after QuickAuction ends is partially random, and partially up to the developer. The intent is to guarantee that there is at least one business day after the auction period ends to let other bidders react to sudden last-minute offers.

Keeping it simple: Games that use QuickAuction cannot use ”Last Call”, “Buy It Now”, or some other site features. The goal is for QuickAuctions to be simple and quick!

How to turn it on: Developers, you can find this option on the “Edit Game” page for your game. Be careful, as once you activate it (and your game is approved, if it wasn’t already approved), then it is impossible to stop the bidding until the time is up. You cannot accept a bid during this time. While this feature is in the “experimental” stage, only developers with at least Market Level 1 will be able to activate it. This is to keep the number of games using it low, and to make sure only the savvier FGL users use this — it may have rough edges that need help, and we don’t want brand-new users to get overwhelmed!

 

“Endorsements”

Speaking of experimental features, here’s an experimental social feature. When you view a user’s profile page, you’ll see a button to “Write Endorsement for This User.” If the user approves the endorsement you write, it will be visible to anyone who visits their profile page.

The goal is to help sponsors and developers feel confident in who they’re doing business with. If you’ve had a good experience working with someone, feel free to write a short endorsement for them!

If this feature proves useful, we’ll augment it in future updates. If nobody ends up liking it, then we will follow our usual policy of removing it and pretending it never happened.

 

Sponsor Bidding Improvements

We’ve improved the sponsor bidding pages in many ways:

  • Smarter bid auto-filling: when you go to place a bid, the form will be filled in with the details from the last bid you made on that game (if you had already made a bid). If this is your first bid on the game, it will use the last bid you made on any game. There’s also a link on the bidding page to clear the entire form so you can easily start from scratch.
  • Track counter-bidding more easily: when you view a game’s previous bids, you will now see them numbered by the order in which they bid. The first bidder is “Bidder #1″, then “Bidder #2″, etc. If the same bidder places multiple bids, they’ll get the same number each time. We’ve heard from several sponsors who were confused when bids said things like “this bid uses the same details as my last bid”, and hope that this helps clarify those situations. It also adds a bit more transparency to the selling process.
  • Follow what’s going on easier: we’ve revised the “My Bids” page and the bidding page to make it easier to tell what’s going on and take action. Please let us know if there are other improvements you’d like to see!
  • See expired bids: you can now easily track your expired bids. There’s a menu-option for it under the “My Bids” menu. If the game is still for sale, you can place a new bid. If it’s already been sold and has been moved to the Game Shop, you can buy a non-exclusive license from there.

 

Other Improvements

We also have a bevvy of smaller improvements and fixes. Here are some highlights:

  • Whenever a developer adds a new game to the site, makes a major update, or has their game approved for bidding, this info is automatically posted to the developer’s Followers List, so people following you can always find your latest games. (You can always go in and delete these messages from your Follower List if you need to, and you can also completely disable this option via a new check-box on the My Account page.)
  • The game uploader has better error messages, and if things go poorly with the Flash uploader, it offers to let you switch to an old-school HTML uploader instead.
  • You can now specify “Special Notes To Bidders” for your game. These notes are shown on the bidding page right as a sponsor is placing a bid. (This feature was previously restricted to high market-level developers.)
  • We now enforce the developer’s wishes when they indicate that they only want certain types of licenses. If the developer hates Exclusive licenses, for instance, the system won’t let sponsors make those offers. Hopefully this will save time and hassle for everyone involved.
  • Sponsors can now receive their New Game Emails every weekday, skipping weekends. If you choose this option (from the My Account screen), any new games added on Saturday or Sunday will go out in your Monday email instead.
  • The numbers on the developer dashboard now update whenever you reload the page (instead of waiting until you next log in to update).
  • In the “Community-Driven Activities” forum, whoever creates a thread has the power to delete other peoples’ threads. This is to help people run contests, etc. without distractions. Please use this power responsibly.

 

Let us know what you think (or report any problems you see) on the forum!

 

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14Jul/113

Flash Game Markey Survey

The Flash Game Market Survey is out! This is a great opportunity for us to find out more about the flash game market. Every developer should fill this out to give us a better idea of the state of the market and trends, it's for your own good! FGL has also sponsored the survey along with Adobe.

10Jul/112

FGL Developer Competition #8 – GREED!

The FlashGameLicense Developer Competition (link) is in full swing, and it has recieved excellent response, probably the highest response we've ever had, actually! This could be partly due to the fact that it is now holidays, but also because we're offering Flash CS5 as the first prize.

The theme for this competition is Greed and there's been a good response to it so far. A few games have been submitted that look pretty darn good, and Andrew Sandifer, or The Village Blacksmith posted a timelapse video of his development process, which is a competition first, and a very interesting concept. I loved it! The video is embedded below, along with a pictures of how busy the chatroom was at the time of release (it was full capacity!).

The competition ends in 9 hours from this post, I'm looking forward to seeing what the rest of the submissions look like!

4Jul/110

Monday 4th July 2011

So I like to do a bit of reading every day, and I generally post them on twitter, so here is a round-up of the interesting articles read today.Today I've been more focused on startups and entrepreneurship.

Part 1/3 of building a global startup
http://bit.ly/mdATXX #globalisation #tech

An interesting post on how Facebook globalised their site language.
http://b.qr.ae/kXxo5p #tech #facebook

Interesting post from the CEO of Instagram.
http://b.qr.ae/kA7sBn #tech #startup

Does getting an MBA make someone a better entrepreneur?
http://b.qr.ae/leK5vl #startups #entrepreneurship

5Oct/104

Multi-Link Monday – 4th October ’10

GENZOMAN's LinkHey guys, sorry for the extremely late Multi-Link Monday post! It's been hectic around here and I hadn't had the chance to sit down and get a bunch of useful links together. Feedly was into the 3 digits so I finally sat down and looked through them all to find the best of the week! You may have noticed my attempt at cleverness by including a picture of Link to mascot these posts. He's manly though so it's fine.

 

 

Tutorials & Tips

 

SEO Starter Guide Updated

Google have updated their starter guide to SEO recently and it's a good read for those of you starting to think about SEO. For those of you who know what you're doing though, it's nothing you didn't already know. View the article.


 

10 Twitterific Twitter Tools

Six Revisions wrote a piece on a bunch of twitter tools for those of you who enjoy tweeting. I use the first tool they mention! View the Article.


 

 

Must Know Usability Tips for Web Designers

Web Design Ledger wrote an interesting article on usability. Though I don't think you need to worry too much about mobile designing your website, their tips are useful if you want a basic usability overhaul of your site. View the Article.

 

 

6 Tips for Designing with Lines

Sometimes going back to basics really does help. This article is all about the line and how to use it, (and cross it), and includes some inspirational sites too! View the article.


 

 

Create Great Websites, Without any SEO

John 'O Nolan has written a great article for Webdesigner depot about how a great site will perform just as well as an SEO optimised site. It's time to "start focusing on what really matters" View the article.

 

 

10 Tips for Earning More as a Freelance Designer

A useful little piece on some simple tips to follow to earn more as a freelancer! View the Article


Freebies!

Here are 3 to keep you busy this week!

Hope you found the post useful!

22Sep/103

Flash beats HTML5 at its game

Hey guys, short post this morning, I found this video and found if very interesting with the whole discussion going on about HTML5 vs. Flash.

Turns out that Flash is faster on mobile devices as it stands, (assuming it's a fair test). Us Flash Developers don't have to worry too much, though I was never really worried from the start.

Flash has been here a lot longer than HTML5 has been, and that doesn't count for nothing. A lot of the arguments i'm hearing is about how HTML5 doesn't need a plugin and people find it frustrating to have to install the Flash plugin. I'm pretty sure they don't. Within the first day of visiting the web, you will have been asked (probably within the first 5 minutes) to install flash player, which usually only requires about 3 clicks. After years of having to do this, with not only flash player but with other extensions too, it's not much of a stretch to ask the user to install flash player.

Adobe claims that 99% of internet enabled desktops have flash player, and there penetration stats for flash player are huge.  Somehow, I don't think they're at much risk!

Edit: PC Pro recently posted an article that fits very well with this post: Apple Vs. Adobe

Edit2: Looks like it was badly coded! http://daringfireball.net/linked/2010/09/20/not-so-fast

Filed under: Flash News 3 Comments
20Sep/100

Multi-Link Monday – 20th September ’10

Hey guys, from now on I'm going to be posting links that I found interesting over the week every monday, so if you're looking for resources, interesting articles, or just some time-passers, here is a bunch of stuff that distracted me last week!

Tutorials & Tips

Productivity Tips For Freelance Web Designers

To start with Yanuar Prisantoso wrote an article on Hongkiat on tips for staying productive as a freelancer. I found the article interesting but nothing too surprising in terms of tips. View the article.

10 Tips & Tricks For Your Business’s Facebook Fan Page

Next was a great article on tips and tricks for sprucing up your Facebook page and inviting followers. This actually helped me with FlashGameDistribution's page! If you have a page on facebook, I recommend the read. View the article.

14 Helpful jQuery Tricks, Notes, and Best Practices

For those of you who try their hands in jQuery, here are a few tips and tricks if you don't know them already! Jeffrey Way's post is very useful and a recommended read. View the article.

Learning PHP: Get Started Using PHP

Six Revisions have started a great series for those of you who aren't very confident with PHP yet, with two articles from the series in this post. Their first one is Getting Started with PHP, which goes through the basics and how PHP works, including how to set it up locally on your computer. View the article.

PHP Variables: The Ultimate Guide

The second in the series; Six Revisions continue their series on an introduction to PHP by covering variables. Useful for beginners but nothing new for those of us who use the language on a daily basis! View the article.

 

Freebies!

Every week there are plenty of sites that are giving away icons, fonts and other cool resources. Here are 5 to keep you busy this week!

Hope you found the post useful! Let me know if you did, or if you think I should do anything differently!

16Sep/105

A Fresh Start

I had stopped writing for a looong time, but it's time for a comeback! I'm surrounded by things I learn every day, and it's time to share the knowledge to those of you who may be looking for the same things I have been.

This blog will be cenetered around Flash and Web Development. I've developed an interest in typography recently, and I've been looking out for a few blogs that give out regular great articles for people like myself; Indie developers looking to make some money and hungry to learn! So if you've just arrived and wondering what will be on offer, here's a list of things I plan to talk about:

In terms of tutorials and how-to articles, I will be talking about the following:

  • Flash (AS3, Flex)
  • Web Development (PHP, HTML, CSS)

In terms of news and information, i'll be posting the following:

  • FlashGameLicense.com, FlashGameDistribution.com and Gamersafe happenings
  • Articles I found interesting
  • Flash & web related news

Hope you find something here you find helpful. If not, thanks for visiting anyway!

/end of ramble

Filed under: Uncategorized 5 Comments